I`m trying to develope a horror game in blender and unity3d. The whole game will be in a house. I just wanna ask, where I should build that house in Unity or Blender? And where I have to texture it? Btw: I will maybe want to move some walls. Thank you.
I am a programmer not a modeler so I am no expert in this subject, but I would personally use one or the other depending on the style of my game assets. If my game assets were very simple and kind of cubic like in Minecraft or Unturned, then I would use Unity to create my assets. Otherwise if I wanted my assets to be more complex and detailed I would use blender.