can someone tells me why my gameObject doesn't activate again?
Thanks.
C# Code
using UnityEngine;
using System.Collections;
public class SlowerPowerUP : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (BirdMovement.CountFS > 300) {
gameObject.SetActive(true);
}
else {
gameObject.SetActive(false);
}
}
}
Deactivated objects are not receiving unity events (Update, FixedUpdate etc). So gameObject.SetActive(true);
will not be called