#include <iostream>
#include <vector>
using namespace std;
// Shows Factor Design Pattern
class Stooge{
public:
static Stooge* makeStooge(int choice); // static class function
virtual void slapStick() = 0; // implemented by derived
virtual ~Stooge(){}
};
class Larry : public Stooge{
public:
void slapStick(){
cout << "Larry: poke eyes" << endl;
}
~Larry(){}
};
class Moe : public Stooge{
public:
void slapStick(){
cout << "Moe: slap head" << endl;
}
~Moe(){}
};
class Curly : public Stooge{
public:
void slapStick(){
cout << "Curly: suffer abuse" << endl;
}
~Curly(){}
};
Stooge* Stooge::makeStooge(int choice){
switch(choice){
case 1: return new Larry;
break;
case 2: return new Moe;
break;
case 3: return new Curly;
break;
default:{
cout << "Enter valid choice next time!!";
return NULL;
}
}
}
int main(){
vector<Stooge*> roles;
int choice;
while(true){
cout << "Larry(1) Moe(2) Curly(3) Exit(0)" << endl;
cin >> choice;
if(choice==0)
break;
Stooge *s = Stooge::makeStooge(choice);
if(s)
roles.push_back(s);
}
for(auto r : roles)
r->slapStick();
// this will fail
for(auto x : roles)
delete[] x;
// this works
#if 0
for(int i=0; i<roles.size(); i++)
delete roles[i];
#endif
return 0;
}
When I run the above snippet I get a crash with the following error message:
a.out(48873,0x7fff75912000) malloc: *** error for object 0x7fab72500058: pointer being freed was not allocated
In the call stack for delete[]
I see a valid (malloc'ed) address for 'x' , but cant understand why there is problem in the actual free
Contrast to that the regular for loop (without the C11 feature works fine). Which means I don't fully understand how to use the auto-for loop feature - can somebody please explain?
x
is a single element in roles
. Since it was allocated with new
, it should be freed with delete
(like the second block does), and not delete[]
.