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c++game-physics

Mobile physics engine


I'm looking to use a physics engine for a 3D mobile game that I'm working on. I'd like to use a library that supports fixed point math and preferably coded in C++.

Any recommendations?


Solution

  • The two major open source players are:

    I don't think either of them allow for fixed point types, however. Both are written in C++, although the ODE API is in C.