hi i'm really new to this and would like some help, i would like to know how i can make my game object jump forward (the longer you hold the further it'll jump), i have a rigid body on my game object already in case that helps.
public class PlayerScript : MonoBehaviour {
public float speed;
private Vector3 dir;
// Use this for initialization
void Start ()
{
dir = Vector3.zero;
}
// Update is called once per frame
void Update ()
{
if (Input.GetMouseButtonDown(0))
{
if (dir == Vector3.forward)
{
dir = Vector3.right;
}
else
{
dir = Vector3.forward;
}
}
float AmToMove = speed * Time.deltaTime;
transform.Translate (dir * AmToMove);
}
so far i only managed to make it move forward and right but instead i would like it to jump forward and jump right.
public float thrust;
public Rigidbody rb;
void Start() {
rb = GetComponent<Rigidbody>();
}
void FixedUpdate() {
rb.AddForce(transform.up * thrust);
}
//This will add a force to the rigidbody upwards.
If you want to use the rigidbody for movement you should apply a force to it. Right now you are simply moving the world transform of the object.