font = Content.Load<SpriteFont>("TopBarFont");
For whatever reason no matter what happens, or what I change, I always get this error.
An unhandled exception of type 'System.NotImplementedException' occurred in MonoGame.Framework.dll Additional information: The method or operation is not implemented.
I have TopBarFont.spritefont in the content folder set as content and to always copy to the output directory like all my other assets.
My spritefont file looks like this,
<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
<Asset Type="Graphics:FontDescription">
<FontName>Open Sans Light</FontName>
<Size>36</Size>
<Spacing>0</Spacing>
<UseKerning>true</UseKerning>
<Style>Regular</Style>
<CharacterRegions>
<CharacterRegion>
<Start> </Start>
<End>~</End>
</CharacterRegion>
</CharacterRegions>
</Asset>
</XnaContent>
I saw some other posts to just use a 2d texture and draw that, but just no.. That defaults the whole purpose of using DrawString.
Use this converter to convert .SpriteFont into .xnb