How can I disable an object after you press 10 times the left mouse button? This is the script that I'm using, but does not work very well.
#pragma strict
var myTrigger : GameObject;
var myObject : GameObject;
var countAmmo : int = 10 ;
function Start()
{
}
function Update()
{
if(Input.GetButtonDown("Fire1"))
countAmmo = 10;
//myObject.SetActive(true);
countAmmo = (countAmmo -1);
countAmmo = 0;
myObject.SetActive(false);
}
follow proper variable scopes.. try this:
var countAmmo : int = 10 ;
function Update()
{
if(Input.GetButtonDown("Fire1"))
countAmmo = countAmmo -1;
if(countAmmo == 0){
myObject.SetActive(false);
}else{
myObject.SetActive(true);
}
}
}
I believe you're trying to reduce the count by one in each button press, until the count is zero . and if no more ammo(count = 0), you need to disable the fire button, right?