I may be going about this the wrong way but I want to have the playerPrefab spawn at the object playerSpawn. Currently it spawns at some other location.
var made = Network.Instantiate(playerPrefab, transform.position, transform.rotation, 0);
made.GetComponent(playerMove).playerName = playerName;
Object.Instantiate
public static Object Instantiate(Object original, Vector3 position, Quaternion rotation);
You can specify the "spawn" position by using the second parameter, position.
Same is true for Network.Instantiate.