I am getting following exception on showing saved game ui.Here is my code:
PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder()
.EnableSavedGames()
.Build();
PlayGamesPlatform.InitializeInstance(config);
// Activate the Play Games platform. This will make it the default
// implementation of Social.Active
PlayGamesPlatform.Activate();
// Sign in to Google Play Games
mAuthenticating = true;
Social.localUser.Authenticate((bool success) => {
mAuthenticating = false;
if (success) {
Debug.Log("Login successful!");
} else {
// no need to show error message (error messages are shown automatically
// by plugin)
Debug.LogWarning("Failed to sign in with Google Play Games.");
}
});
show UI code ::
((PlayGamesPlatform)Social.Active).SavedGame.ShowSelectSavedGameUI("Save game progress", 1,true,false,SavedGameSelected);
NotImplementedException: You must enable saved games before it can be used. See PlayGamesClientConfiguration.Builder.EnableSavedGames. 02-06 20:03:38.804: I/Unity(32369): at GooglePlayGames.Native.UnsupportedSavedGamesClient.ShowSelectSavedGameUI (System.String uiTitle, UInt32 maxDisplayedSavedGames, Boolean showCreateSaveUI, Boolean showDeleteSaveUI, System.Action`2 callback) [0x00000] in :0 02-06 20:03:38.804: I/Unity(32369): at GameManager.ShowSelectGame () [0x00000] in :0
However each time i am getting success from login.
This problem got solved by breaking this into two parts, On game start call Activate platform. And then call for login.