I know this is probably one of the easiest questions ever to answer, but I've done some searching and can't seem to find the answer to this... How do I change a sprites image when the user taps on it in Cocos2d-x?
The only way I know of is using a menu image like this:
auto box = MenuItemImage::create("box_untapped.png", "box_tapped.png");
but that only changes the image while the user is tapping it.. how do I get it to stay changed even after they let go of the button?
This code do not need any menu/button/... but a Touch Listener
:
auto mySprite = Sprite("A.png");
auto touchListener = EventListenerTouchOneByOne::create();
///
touchListener->onTouchBegan = [=](Touch* touch, Event* event){
auto target = static_cast<Sprite*>(event->getCurrentTarget());
Point locationInNode = target->convertToNodeSpace(touch->getLocation());
Size s = target->getContentSize();
Rect rect = Rect(0, 0, s.width, s.height);
if (rect.containsPoint(locationInNode))
{
mySprite->setTexture("B.png"); // Here
return true;
}
return false;
};
touchListener->onTouchEnded(Touch* touch, Event* event)
{
mySprite->setTexture("B.png"); // Or Here
}
_eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, mySprite);
Hope helps