I have a script called DialogueController
, which is attached to a canvas. I would like to instantiate that canvas from the DialogueController
script. Whenever I attempt to do this, all of the public objects that were assigned to the canvas through the Unity editor are set to null (including the canvas itself, which is what I am trying to instantiate).
Is there a simple way to do this? I have an alternative solution, but being able to do this would keep my code slightly more compartmentalized.
You could initialize these variables from the script itself, using the resources folders (and the Resources.Load() method). Something like that:
//The canvas is at the path "Assets/Resources/canvas".
function Start () {
your_canvas = Instantiate(Resources.Load("canvas"));
}