I am currently learning D2D in C++ and I am trying to create a filled rectangle and it seems that my code is somewhat wrong because all I end up is only the Edge is getting filled here is my code(Initialize is called right after I created the Window with win32 winapi and then the Draw Function is called)
bool GraphicClass::Initialize()
{
HRESULT result;
//Initialize D2DFactory
result = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &_d2dFactory);
if (FAILED(result))
{
return false;
}
D2D1_SIZE_U size = D2D1::SizeU(
_rc.right - _rc.left,
_rc.bottom - _rc.top
);
//Initialize D2DRenderTarget
HRESULT hr = _d2dFactory->CreateHwndRenderTarget(
D2D1::RenderTargetProperties(),
D2D1::HwndRenderTargetProperties(
_hwnd,size
),
&_d2dRenderTarget
);
if (FAILED(result))
{
return false;
}
else
{
_d2dRenderTarget->CreateSolidColorBrush(
D2D1::ColorF(D2D1::ColorF::Blue),
&_blueBrush
);
}
return true;
}
bool GraphicClass::DrawD2D()
{
HRESULT result;
_d2dRenderTarget->BeginDraw();
_d2dRenderTarget->DrawRectangle(
D2D1::RectF(
_rc.left + 100.0f,
_rc.top + 100.0f,
_rc.right - 100.0f,
_rc.bottom - 100.0f),
_blueBrush);
result = _d2dRenderTarget->EndDraw();
if (FAILED(result))
{
return false;
}
return true;
}
probably a really stupid and small mistake, but I really would like to know how to fill the complete rectangle
Try calling ID2D1RenderTarget::FillRectangle
, which "Paints the interior of the specified rectangle", instead of DrawRectangle
, which "Draws the outline of a rectangle that has the specified dimensions and stroke style".