I have trouble making this work. I try to make a display data on flash from external xml. So far it works just getting first child, but I need a search box in a large xml data. Is any way to search through custom nodes? Let’s say on input text I write “june_123” so after click button I get the values (name, score, level, lives) and display it.
Code xml
<mark56 val1="5000" val2="23" Val3="3"/>
<june_123 val1="63400" val2="45" Val3="2"/>
<uglyman val1="600" val2="12" Val3="1"/>
<sugarpunch val1="456223" val2="54" Val3="3"/>
Code ActionScript
//Frame 1
getxmldata = new XML();
getxmldata.load("xmldata.xml", "");
//Frame 2
stop();
//Button 1
on (release)
{
if (getxmldata.loaded)
{
var innerdata = getxmldata.firstchild;
data1 = inner.nodeName;
data2 = inner.attributes.val1;
data3 = inner.attributes.val2;
data4 = inner.attributes.val2;
}
}
Then I have in flash 4 dynamic text box with variable “data1”, “data2”, “data3”, ”data4”. And one input text box whit the variable name “finder” I need to find inside xml the node name given by the input text. Or is any way to do. If a change xml for txt or something.
I wrote a code that work very well with your xml file. I used a btn_search
button and txt_search
text field that I inserted in my main stage. Firstly we load our xml file, then we type a player name in our txt_search
and then run the search with btn_search
:
var xml:XML = new XML()
xml.load('xmldata.xml')
btn_search.onRelease = function(){
if(txt_search.text != ''){
search_player_by_name(txt_search.text)
}
}
function search_player_by_name(player_name){
if(!xml.loaded){
trace('the xml file is not yet loaded')
return false
}
var players, player
players = xml.childNodes
for (i=0; i<players.length; i++) {
player = players[i]
if(player.nodeName != '' && player.nodeName != null){
if(player.nodeName == player_name){
trace('name : ' + player.nodeName)
trace('score : ' + player.attributes.val1)
trace('level : ' + player.attributes.val2)
trace('lives : ' + player.attributes.Val3)
// return an array that contains player data
return new Array(player.nodeName, player.attributes.val1, player.attributes.val2, player.attributes.Val3)
}
}
}
trace('there is no player with that name : ' + player_name)
return false
}