I am trying to create a game with fullscreen.
When I add an object to the stage
in full screen mode, I would like it to stay at the same coordinates (for example 1000 pixels) relative to the monitor when I exit fullscreen mode.
How can I make the object move to the same location when leaving fullscreen mode?
To get your started:
Something along these lines is what you'll need to do:
stage.align = StageAlign.TOP_LEFT; //you'll need to running a top-left no-scale swf for this to work
stage.scaleMode = StageScaleMode.NO_SCALE;
var itemPoint:Point = new Point(150,150); //the point on the monitor the object should reside
//call this anytime the item needs to be redrawn (eg when the window changes size or position)
function updatePos(e:Event = null){
//We need to also account for the chrome of the window
var windowMargin:Number = (stage.nativeWindow.bounds.width - stage.stageWidth) * .5; //this is the margin or padding that between the window and the content of the window
var windowBarHeight:Number = stage.nativeWindow.bounds.height - stage.stageHeight - windowMargin; //we have to assume equal margin on the left/right/bottom of the window
item.x = itemPoint.x - stage.nativeWindow.x - windowMargin;
item.y = itemPoint.y - stage.nativeWindow.y - windowBarHeight;
}
stage.nativeWindow.addEventListener(NativeWindowBoundsEvent.MOVE, updatePos); //we need to listen for changes in the window position
stage.nativeWindow.addEventListener(NativeWindowBoundsEvent.RESIZE, updatePos); //and changes in the window size
//a click listener to test with
stage.addEventListener(MouseEvent.CLICK, function(e:Event):void {
if(stage.displayState == StageDisplayState.FULL_SCREEN_INTERACTIVE){
stage.displayState = StageDisplayState.NORMAL;
}else{
stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE;
}
});
updatePos();