Im quite new to programming and working with the coding system in Unity. I have searched the web for this but I still haven't found a solution or proper answer.
Could ConstantForce affect a GameObject without a RigidBody?
I am wanting to create a magnetic like effect on my GameObject so that it is pushed backwards like a strong wind on an incline while I am trying to move forward. I tried to use a RigidBody but the gravity of the RigidBody makes the GameObject slide down the incline. Because of this effect I haven't started scripting the movement because I dont want the gameObject to start sliding backwards when forward motion stops. I want this to be done by the ConstantForce.
Thank you in advance for any answers and I hope I was able to explain this well.
You will need the RigidBody to be able to apply ConstantForce.
Constant Force is a quick utility for adding constant forces to a Rigidbody. This works great for one shot objects like rockets, if you don’t want it to start with a large velocity but instead accelerate.
You can disable the gravity on a RigidBody to solve your problem.
if(collider.attachedRigidbody)
collider.attachedRigidbody.useGravity = false;