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3d person controller in unity with rigidbody doesnt work...

unity-game-engineinputrigid-bodiescinemachine

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Why when I use rb.Translate() it keeps the momentum from the rb.AddForce()?...

c#unity-game-enginegame-physicsrigid-bodies

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Having issues maintaining the relative position of one object to another moving object...

c#unity-game-enginetransformrigid-bodies

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How to stop Rigidbody on collision in unity...

c#unity-game-enginecollision-detectionrigid-bodies

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Symmetric projection method (Geometric integration on manifolds)...

oderigid-bodiessymmetric

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Unity foreach bugs...

c#unity-game-engineforeachgame-physicsrigid-bodies

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The same SVD for points with different precisions got completely different transformation matrix...

pythontransformationsvdrigid-bodieshomogenous-transformation

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Unity rigidbody position y moving wrong...

c#unity-game-enginerigid-bodies

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A ball (character) falls in Unity 3D...

unity-game-enginephysicsrigid-bodiescollider

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rigidbody2D.MovePosition causing jittery movement when using mouse delta...

c#unity-game-enginemouse-cursorrigid-bodies

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How to fix error 'Rigidbody2D' does not contain a definition for 'Static' in Unity 2...

c#unity-game-enginestatic2drigid-bodies

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Why does my 2D movement in Unity only move up and left but not down and right?...

unity-game-engine2drigid-bodies

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Player doesn't move when "Apply root motion" is turned off...

unity-game-engineanimationgravityrigid-bodies

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How to prevent sliding with rigid bodies in Unity?...

unity-game-enginerigid-bodiesphysics-engine

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In Unity3d a gameobject goes through wall...

unity-game-enginerigid-bodies

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Why is my player (with a collider and rigidbody) glitching through walls?...

unity-game-enginerigid-bodies

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RigidBody.MovePosition won't stop even after reaching the destination...

unity-game-enginephysicsrigid-bodies

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How to prevent speeding of rigidbodies used to control characters...

c#unity-game-enginerigid-bodies

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Does a VR object need a Rigidbody for a collider?...

unity-game-enginecollisionrigid-bodies

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Unity - In what cases should I add Time.deltaTime?...

unity-game-engineframetimedeltarigid-bodies

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How to link rigidbodies with joints while ignoring the other one's drag...

unity-game-enginephysicsrigid-bodies

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How to rotate multiple RigidBodies in a prefab based on user input...

c#unity-game-enginerigid-bodiesunity3d-mirrorprefab

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Unity Physics - Calculate the deceleration needed to stop at a specified distance...

c#unity-game-enginegame-physicsrigid-bodies

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Need Help in Rigidbody based FPS Controller in Unity...

c#unity-game-enginecontrollergame-physicsrigid-bodies

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Unity rigidbody - jump...

c#unity-game-enginegame-physicsrigid-bodies

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How to adjust my basketball-FT(Free throw) simulation to find the necessary torque(s) on joints...

physicsdifferential-equationsrigid-bodiesprojectilekinematics

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Adding force in different angles in Unity...

c#unity-game-enginephysicsrigid-bodies

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Flip gameObject when it goes a certain direction...

c#unity-game-enginerigid-bodies

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Predict the position of a Rigidbody Object in x second...

c#unity-game-enginerigid-bodies

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Box2D weird behavior with std::vector...

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