Question for Flex guys. How can I use multiple item renderers in mx:Tree depending on item's depth/level in tree? For example. For the first level items I want to use label with button and for second level items combobox.
Is this somehow possible?
Here is solution: In extended Tree just override function getItemRendererFactory(data:Object):IFactory and do neccessary logic to select proper itemRenderer.
Hope this will help also someone else