I have a GUITexture "Settings" and I want when I'll click on it, some settings to show up, for example music on/off.
You click on the settings button and the music button appears. And by clicking on the music button you can mute/unmute the music in the game.
How can I do this?
private boolean displayMusic = false;
private boolean musicOn = true;
void OnGUI() {
if (GUI.Button (new Rect (Screen.width / 2, Screen.height / 2, 150, 50), "Settings")) {
displayMusic = true; //If the settings button is clicked, display the music
// Here you could replace the above line with
// displayMusic = !displayMusic; if you wanted the settings button to be a
// toggle for the music button to show
}
if (displayMusic) { //If displayMusic is true, draw the Music button
if (GUI.Button (new Rect (Screen.width / 2, Screen.height / 2 + 50, 150, 50), "Music " + (musicOn ? "On" : "Off"))) {
musicOn = !musicOn; //If the button is pressed, toggle the music
}
}
}
I hope this helps!