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c#unity-game-engineguitexture

How to make pop up GUITexture?


I have a GUITexture "Settings" and I want when I'll click on it, some settings to show up, for example music on/off.

enter image description here

You click on the settings button and the music button appears. And by clicking on the music button you can mute/unmute the music in the game.

How can I do this?


Solution

  • private boolean displayMusic = false;
    private boolean musicOn = true;
    void OnGUI() {
    
        if (GUI.Button (new Rect (Screen.width / 2, Screen.height / 2, 150, 50), "Settings")) {
            displayMusic = true; //If the settings button is clicked, display the music
            // Here you could replace the above line with
            // displayMusic = !displayMusic; if you wanted the settings button to be a
            // toggle for the music button to show
        }
    
        if (displayMusic) { //If displayMusic is true, draw the Music button
            if (GUI.Button (new Rect (Screen.width / 2, Screen.height / 2 + 50, 150, 50), "Music " + (musicOn ? "On" : "Off"))) {
                musicOn = !musicOn; //If the button is pressed, toggle the music
            }
        }
    }
    

    I hope this helps!