I have seen this used in various places. C++ programmers will often use the :: operator right before a global function call.
e.g
::glGenBuffers( 1, &id );
Why is this? Why not just use:
glGenBuffers( 1, &id );
To avoid accidental namespace clashing. For example if you current namespace would have glGenBuffers
which does something different from the "good" glGenBuffers
with ::
you can specify to call the glGenBuffers
which is in the global namespace.