I'd like to modify an existing UDK game, but to do this I need to make a subclass of their custom classes. e.g.
MyBroadcastHandler extends RX_BroadcastHandler
Unfortunately I can't find a single way to do this without having the source code to RX_BroadcastHandler. Otherwise the compiler will complain that RX_BroadcastHandler is not a known type. Is there any way at all to have the compiler reference the .u file with this class instead of requiring the source code?
Hmm, I'd suggest implementing the prototypes of what you need for each class you're using.