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unreal-development-kitunrealscript

Referencing a UDK Class without its source


I'd like to modify an existing UDK game, but to do this I need to make a subclass of their custom classes. e.g.

MyBroadcastHandler extends RX_BroadcastHandler

Unfortunately I can't find a single way to do this without having the source code to RX_BroadcastHandler. Otherwise the compiler will complain that RX_BroadcastHandler is not a known type. Is there any way at all to have the compiler reference the .u file with this class instead of requiring the source code?


Solution

  • Hmm, I'd suggest implementing the prototypes of what you need for each class you're using.