I need to find the bounds of a widget with all his children. I tried using the following code but got a strange output. Either the widget had children which were more than 100 pixels in width and height the output was something about 1.
Vector3 widgetBounds = NGUIMath.CalculateRelativeWidgetBounds(this.transform).size;
What am I doing wrong?
Thank you.
Does this do what you want?
// copied from UIDragObject.UpdateBounds()
public static Bounds GetContentRectBounds(UIRect content, UIPanel uiPanel){
Matrix4x4 toLocal = uiPanel.transform.worldToLocalMatrix;
Vector3[] corners = content.worldCorners;
for( int i = 0; i < 4; ++i ){
corners[i] = toLocal.MultiplyPoint3x4(corners[i]);
}
Bounds mBounds = new Bounds(corners[0], Vector3.zero);
for( int i = 1; i < 4; ++i ){
mBounds.Encapsulate(corners[i]);
}
return mBounds;
}