My spec are:
UDK takes like 15 minutes to start up when mobile features are on. While launching it stays for 99% of the time on the line Compiling shaders for material MOBEMU Lit/Unlit and all possibilities to render it
.
So how to get away from this?
Why is it taking so long? Thanks in advance!
A quick google serach for MOBEMU revealed: http://www.3dbuzz.com/forum/threads/193948-QUESTION-Disabling-MOBEMU-at-Startup