Currently it seems I need to maintain two arrays. One for the array of sprites of my object "Customer", and one for the array of actual customer objects.
I have no problem using CCArray for the customer sprites (CCSprite).
However I can't seem to add my Customer objects into a CCArray.
Here is some code for my Customer class:
class Customer
{
int tag;
double moneyCurrent;
double moneyBanked;
public:
Customer();
void setTag(int);
void setMoneyCurrent(double);
void setMoneyBanked(double);
int getTag();
double getMoneyCurrent();
double getMoneyBanked();
};
Here is some code where I attempt to add the customer to the CCArray:
void MainGame::createNewCustomer(int i)
{
Customer* newCustomer = new Customer();
newCustomer->setTag(i);
CCObject* newCustomerObject = (CCObject *)newCustomer;
_customers->addObject(newCustomerObject);
}
It receives a compiler error. It stems from my attempt to cast the new Customer object into a CCObject.
I'm not entirely sure if my original idea is wrong (maybe I can't use CCArray here), or if I'm doing something else wrong.
CCArray
is for Cocos2d objects only. You will either need to change your Customer
class to derive from CCObject
or just use a std::vector
or some other array structure to house your Customer
class.