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c++windowsmemcpymemory-mapped-files

MemCpy on a vector of structs


I have used MapVirtualFile to map a file under Window using C++ VS2010. The void is

  void*                   m_pVoiceData;

I would now like to fill a vector of structs with the data.

The struct is

struct udtPitchmark
{
    unsigned long ByteStart;
    unsigned long ByteCount;
    unsigned long F0;
};

struct udtPitchmarks
{
    vector<udtPitchmark>Pitchmarks;
};

I have been using

void clsMapping::FeedPitchmarksFromMap(udtPitchmarks &uAudioInfo,unsigned long int uBytePos)
{

    unsigned int iCountPM;
    memcpy(&iCountPM, &((char*)(m_pVoiceData))[uBytePos],sizeof(unsigned long));

    uAudioInfo.Pitchmarks.resize(iCountPM);

    for (unsigned int i=0;i<iCountPM;i++)
    {
        iBytePos+=sizeof(unsigned long);
        unsigned long int iByteStart;
        memcpy(&iByteStart, &((char*)(m_pVoiceData))[iBytePos],4);

        iBytePos+=sizeof(unsigned long);
        unsigned long int iByteCount;
        memcpy(&iByteCount, &((char*)(m_pVoiceData))[iBytePos],4);

        iBytePos+=sizeof(unsigned long);
        unsigned int iF0;
        memcpy(&iF0, &((char*)(m_pVoiceData))[iBytePos],4);

        uAudioInfo.Pitchmarks[i].ByteStart =iByteStart;
        uAudioInfo.Pitchmarks[i].ByteCount =iByteCount;
        uAudioInfo.Pitchmarks[i].F0 =iF0;
    }
}

There are 3 memcpy's involved for every pitchmark. But I hope that I can read ALL the pitchmarks at once. However I am not sure how to do that.

The structs where stored like this:

vector<udtPitchmarks>::iterator it = nPitchmarks.Content().begin();
for (;it != nPitchmarks.Content().end(); ++it)
{
    unsigned int iCountPMs = it->Pitchmarks.size();
    fwrite(&iCountPMs,sizeof(unsigned int),1,outfile);

    vector<udtPitchmark>::iterator it2 = it->Pitchmarks.begin();
    for(;it2 != it->Pitchmarks.end(); ++it2)
    {
        fwrite(&it2->ByteStart,sizeof(unsigned long),1,outfile);
        fwrite(&it2->ByteCount,sizeof(unsigned long),1,outfile);
        fwrite(&it2->F0,sizeof(unsigned long),1,outfile);
    }
}

Can somebody help?


Solution

  • you can read whole udtPitchmark structure at once

    m_pVoiceData = (char *)m_pVoiceData + sizeof(unsigned int); // size field
    

    memcpy( &uAudioInfo.Pitchmarks[i], (udtPitchmark *)m_pVoiceData + i, sizeof udtPitchmark );

    or whole vector:

    memcpy( &uAudioInfo.Pitchmarks[0], (udtPitchmark *)m_pVoiceData, sizeof(udtPitchmark ) * iCountPM);