So I recently picked up C++ again, only to have it throw all kinds of errors at me upon build. I included gl.h, glu.h, and the associated libraries, but Visual Studio tells me that glActiveTexture and GL_TEXTURE0 are not identifiers. Is something wrong with my gl headers? Any help would be great.
void setupCubeMap(GLuint& texture)
{
glActiveTexture(GL_TEXTURE0);
glEnable(GL_TEXTURE_CUBE_MAP);
glGenTextures(1, &texture);
}
These functions and enums are not part of the GL1.1 that is part of the the Windows API. You could either use a current version ofglext.h
and manually load the function pointers via wglGetProcAddress()
, or use some helper library like GLEW, which handle all this cross-platform and without much hassle.