So I am trying to get bitmaps from an atlas with direct2d. This is the only method I have to that maybe does what I want but... what does the current bitmap refer to? If I understand this well, this doesn't copy and area from a bitmap into another bitmap right?
virtual HRESULT CopyFromBitmap(
[in, optional] const D2D1_POINT_2U *destPoint,
[in] ID2D1Bitmap *bitmap,
[in, optional] const D2D1_RECT_U *srcRect
) = 0;
destPoint [in, optional]
Type: const D2D1_POINT_2U*
In the current bitmap, the upper-left corner of the area to which the region specified by srcRect is copied.
bitmap [in]
Type: ID2D1Bitmap*
The bitmap to copy from.
srcRect [in, optional]
Type: const D2D1_RECT_U*
The area of bitmap to copy
CopyFromBitmap()
is a method on the ID2D1Bitmap
interface, so it implies that you have a bitmap already, which is the object that calls the copy function. Something like this ...
ID2D1Bitmap *pSourceBitmap = 0;
ID2D1Bitmap *pDestinationBitmap = 0;
// some initialisation of the above bitmaps goes here ...
// copy a region from source to destination
pDestinationBitmap->CopyFromBitmap(/*point you want to copy to*/, pSourceBitmap,
/*rect to copy from*/);