So I have standard C string:
char* name = "Jakub";
And I want to convert it to UTF-16. I figured out, that UTF-16 will be twice as long - one character takes two chars.
So I create another string:
char name_utf_16[10]; //"Jakub" is 5 characters
Now, I believe with ASCII characters I will only use lower bytes, so for all of them it will be like 74 00
for J
and so on. With that belief, I can make such code:
void charToUtf16(char* input, char* output, int length) {
/*Todo: how to check if output is long enough?*/
for(int i=0; i<length; i+=2) //Step over 2 bytes
{
//Lets use little-endian - smallest bytes first
output[i] = input[i];
output[i+1] = 0; //We will never have any data for this field
}
}
But, with this process, I ended with "Jkb"
. I know no way to test this properly - I've just sent the string to Minecraft Bukkit Server. And this is what it said upon disconnecting:
13:34:19 [INFO] Disconnecting jkb?? [/127.0.0.1:53215]: Outdated server!
Note: I'm aware that Minecraft uses big-endian. Code above is just an example, in fact, I have my conversion implemented in class.
Why do you want to make your own Unicode conversion functionality when theres's existing C/C++ functions for this, like mbstowcs()
which is included in <cstdlib>
.
If you still want to make your own stuff, then have a look at Unicode Consortium's open source code which can be found here: