I need to remove a canvas and build a new one. I'm having a problem where I don't know how to stop/interrupt the Three.js or webGL update process. I can stop it if I force a javascript error (but that's really stupid).
Does anyone know how to stop the process so that I don't start to pile processes that aren't doing anything useful or conflicting with the new ones?
let id;
function animate() {
id = requestAnimationFrame( animate );
renderer.render( scene, camera );
}
To cancel:
cancelAnimationFrame( id );
three.js r.55