I am working on an application using X3D and would like to apply a clipping plane (clipPlane) to only one object in my scene, without affecting other objects. However, it seems that when I define a clipPlane, it affects the entire scene.
Is there any way to specify that the clipPlane should be applied only to a specific object in the scene, while the other objects remain unaffected?
Here is a simplified example:
The yellow line represents the clipPlane, would have a way to aplied the clip plane only for red cube, but not for the blue esphere and green cone?
In X3D you can put the box in its own group node, like this...
#X3D V4.0 utf8
Transform {
translation -2 0 0
children [
Shape {
appearance Appearance{
material Material{
diffuseColor 0 1 0
}
}
geometry Cone{}
}
]
}
Transform {
translation 0 0 0
children [
ClipPlane {
plane 1 0 0 0
}
Shape {
appearance Appearance{
material Material{
diffuseColor 1 0 0
}
}
geometry Box {}
}
]
}
Transform {
translation 2 0 0
children [
Shape {
appearance Appearance{
material Material{
diffuseColor 0 0 1
}
}
geometry Sphere {}
}
]
}