I got a settings.ini file, which I want to be included in the game when installed. It should be in a folder called Settings and it should be in the same directory as the rest of the game (Like the executable and the default content folder).
I thought I would just add an extra empty content project to my game solution and add the settings.ini file to it.
Guess What! It doesn't work.
It gives me the following error:
Error 6 Cannot autodetect which importer to use for "Settings.ini". There are no importers which handle this file type. Specify the importer that handles this file type in your project. PATH_TO_GAME\Settings\Settings.ini
I googled a bit, but it looks like I need to write my own content pipeline.
Is there a better/more easy way to do this? I don't want to waste my time on writing this very difficult part.
PS. If I install the game and add the settings.ini to the settings directory, I am able to write into and read from the settings.ini file. But now I have to add the settings.ini file manually, which I don't want. I want it to be supplied with the game when you install it.
In your game project solution (not content project!), add a Settings
folder, and the Settings.ini
file. You might use Add -> Existing Item...
for the file if you already have it.
Under Properties
for the file, set Build Action
to Content
and Copy to Output Directory
to Copy if newer
.
Your settings file will now be deployed with your application.