Not sure this is the best forum for Unity3d/NGUI questions but give it a try...
I am trying to move a gameobject from a scrollable panel to a normal panel by reparenting it.
firstGameObject.transform.parent = secondGameObject.transform;
firstGameObject is initially child of a clipped scrollable panel. The transform seems to move just fine in the hierarchy and no longer becoming scrollable. But it is still clipped like it was a child of the clipped panel.
Any ideas?
Edit: Someone at NGUI's forum suggested calling Refresh() on both uipanels, but it had no effect. http://www.tasharen.com/forum/index.php?topic=1941.0
Finally got it working. The correct way was to call CheckParent() on each widget in the old panel after reparenting.
UIPanel smallPanel = NGUITools.FindInParents<UIPanel>(firstGameObject);
List<UIWidget> list = new List<UIWidget>(smallPanel.widgets.buffer);
foreach (UIWidget widget in list)
{
if (widget != null)
{
widget.CheckParent();
}
}