I'm wondering how I would be able to apply a "glow filter" similar to ones I've seen done in Flash, using the XNA framework.
Here is an example of what I am trying to achieve:
Which would have been applied using the following code in ActionScript 3:
var glow:GlowFilter = new GlowFilter(0xFFCC00, 1.2, 12, 12, 1, 3);
target.filters = [glow];
Is there something similar in XNA?
Thanks in advance.
You could use a Shader.