the last few days i was reading a lot articles about post-processing with bloom etc. and i was able to implement a render to texture functionality with this texture running through a sperate shader.
Now i have some questions regarding the whole thing.
- Do i have to render both? The Scene and the Texture put on a full-screen quad?
- How does Bloom, or any other Post-Processing (DOF, Blur) with this render to texture functionality work? Or is this something completly different?
- I dont really understand the concept of the Back and Front-Buffer and how to make use of this for post processing.
- I have read something about the volumetric light rendering where they render the scene like 6 times with different color settings. Isnt this quite inefficient? Or was my understanding there just incorrect?
Thanks for anyone care to explain this things to me ;)