In my project I have a QGraphicsView
and a QGraphicsScene
. I need to add some extra events to my view so I've subclassed QGraphicsView
.
The problem is that when I set a mousePressEvent
I override the drag mode ScrollHandDrag
.
My question is the following: is there a way to switch between the default QGraphicsView
answer to mousePressEvent
and a custom one (using the m_click
to differentiate the different cases for instance)?
Here is my code:
MyQGraphicsView.h
class MyQGraphicsView : public QGraphicsView
{
Q_OBJECT
public:
MyQGraphicsView(QGraphicsScene *scene, QWidget *parent = 0);
public slots:
// void mousePressEvent(QMouseEvent * e);
private:
QGraphicsScene *m_scene;
int m_click;
};
MyQGraphicsView.cpp
MyQGraphicsView::MyQGraphicsView(QGraphicsScene *scene, QWidget *parent) :
QGraphicsView(parent),
m_scene(scene),
m_click(0)
{
setScene(m_scene);
}
/*void MyQGraphicsView::mousePressEvent(QMouseEvent * e)
{
double rad = 1;
QPointF pt = mapToScene(e->pos());
if (m_click)
{
m_scene->addEllipse(pt.x()-rad, pt.y()-rad, rad*2.0, rad*2.0, QPen(), QBrush(Qt::SolidPattern));
m_click = 0;
}
else
{
m_click = 1;
}
}*/
Basically what I would like the code to do is: when m_click=1
, draw a point, but when m_click=0
use the ScrollHandDrag
.
I can make both work separately but not at the same time.
if ( !m_click ) {
QGraphicsView::mousePressEvent(e);
}
Just call the parent class' implementation to use the 'normal' behaviour.