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I want to index a set of records used for A* algorithm...

databasedesign-patternsgraph-algorithma-starheuristics

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a* pathFinding, implementation not working correctly? any suggestions?...

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Improving shortest route algorithm...

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Java: Change an objects value without changing all references...

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Extracting path in A* search...

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"Jumping" in A* search...

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Finding path using algorithm A*...

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A* Algorithm with know Costs...

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Heuristics in NetworkX-Python...

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A* graph algorithm giving incorrect output...

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Wikipedia A* pathfinding algorithm takes a lot of time...

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Understanding an Inconsistent Heuristic...

algorithma-starheuristics

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Is Wikipedia's Astar reference implementation incomplete? It seems to omit properly updating che...

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Can Astar visit nodes more than once?...

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Astar vs IDAstar performance...

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Why is my A* implementation slower than floodfill?...

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c++ structures pointers reference value being changed...

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Don't understand what return does in pseudo code...

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Why isn't my heuristic for the A* algorithm admissible?...

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Is Manhattan distance still an admissible heuristic in this modified n-puzzle?...

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a* algorithm pseudocode...

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Comparator implementation that involves multiple objects java...

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pgr_astar and impossible edges (e.g., locked doors)...

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A* algorithm on a directed graph...

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get Successors in A* just take up down left right...

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convert from Euclidean distance to Manhattan distance c#...

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Why does A* run faster than Dijkstra's algorithm?...

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boost astar_search with edge container...

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Simple A star algorithm Tower Defense Path Trapped...

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Can somebody explain in Manhattan dstance for the 8 puzzle in java for me?...

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