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Dynamic index in vk::binding(index, 0)?...


vulkanhlsl

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Getting linking error while testing to add vulkan shaderc in my project...


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Vulkan is unable to detect Nvidia GPU from within a docker container when using the Nvidia Container...


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Weird artifacts when rendering with Vulkan...


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Write to same color attachment from multiple batches...


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no matching function for call to iterateAccessorWithIndex when using fastgltf...


c++vulkangltf

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Vertex shader and instancing, keeping some data computed for each vertex of one instance...


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What use has the layout specifier scalar in EXT_scalar_block_layout?...


c++glslvulkan

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Is there a cross-platform way to determine if a device is powered via PSU or external battery in C?...


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Vulkan rendering to the same attachment set with multiple pipelines...


vulkan

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AVFrame with NV12 format breaks using D3D11 HW acceleration...


c#ffmpegdecodevulkandirectx-11

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Projection matrix causes vertical offset...


rustmatrixgraphicsvulkan

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Linux can't find my directories when linking...


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How are you supposed to make the mip map images for block compressed formats?...


graphicsdirectxvulkanmipmaps

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How to limit the frame rate in Vulkan...


vulkan

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SDL_Vulkan_GetInstanceExtensions Fails With "Invalid Window", Any Ideas?...


cvulkansdl-3

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What is fragment slope?...


vulkandepth-buffer

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(WINDOWS 10) Emulator: emulator: ERROR: VkCommonOperations.cpp:496: Failed to create Vulkan instance...


androidemulationvulkan

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shaderc IncluderInterface, include fails?...


c++glslshadervulkan

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Why vkCreateInstance returns VK_ERROR_INITIALIZATION_FAILED although VULKAN is supported?...


c++unity-game-enginevulkan

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How to wait (vkCmdWaitEvents) 2 different events most efficiently in one cmd buffer?...


eventssynchronizationvulkan

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Is this the fastest way to transfer an image to GPU memory using Vulkan?...


graphicsvulkan

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What's the relation between image tiling and image layout?...


vulkan

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Vulkan implicit syncrhonization guarantees...


concurrencyvulkan

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Why does Vulkan set VkShaderModuleCreateInfo.pCode a pointer to type uint32_t?...


vulkan

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Should I expect "device lost" conditions as normal under Vulkan?...


error-handlingvulkan

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What isAlpha Composition in vulkan?...


windowsvulkanalpha-transparency

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Validation Error: VK_KHR_portability_subset must be enabled because physical device VkPhysicalDevice...


c++vulkan

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How to compile OpenCL Kernels to SPIR-V using Clang...


clangopenclllvm-clangvulkanspir-v

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How to realize random access to the same GPU based resource in Vulkan (basically: how to create a &q...


mutexvulkan

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