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TouchesMoved only moves a little...


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Create multiple UIViews when the user taps the screen...


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Applying forces on an object...


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SpriteKit allow only one touch...


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Playing audio with touchesBegan XCode...


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Avoid triggering touchesBegan: until a swipe gesture recognizer fails...


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touchBegan in Swift Error...


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How to detect touchesBegan, touchesMoved, touchesEnded events from another class...


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Setting a limit within touchesbegan method...


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Collision Detection and Ending...


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SpriteKit Jumping when hitting Ground...


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TouchesBegan method not selecting right nodes...


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Handling touchesBegan in the main view - how to get ahold of the touched subview?...


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Dragging views on a scroll view: touchesBegan is received, but no touchesEnded or touchesCancelled...


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touchesBegan and responders in iOS...


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Draggable UIView stops posting touchesBegan after being added to UIScrollView...


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UIScrollView Subclass never receives touchesBegan message for swipes...


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Detect what instance of SKSpriteNode was touched?...


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viewDidLayoutSubviews called after touchesBegan - again and again...


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Dragging custom UIView with shadow - the size resets and shadow disappears...


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Object jumps back to its initial position every time toughesBegan is triggered...


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