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Touch detection doesn't work on simulator for iOS 9...


sprite-kitios-simulatorswift2ios9touchesbegan

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Auto Signout timer in app?...


iosnstimertouchesbegantouches

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touchesBegan with physhicsBody...


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Touch Location and touchesBegan in Xcode 6 [Obj-C --> Swift]...


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Using TouchesBegan to stop animation in viewDidAppear Swift...


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Coordinates of screen touch aren't working...


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How to make touch.locationInNode() recognize the difference between a node and its child?...


swiftsprite-kittouchesbegan

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Enabling touchesBegan after Animation Finished...


objective-canimationtouchesbegan

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UITouch - Is it possible to disable multiple tapping...


iosobjective-ciphoneuitouchtouchesbegan

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Objective-C SpriteKit: Stopping left tower only...


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touchesBegan not getting called...


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How to call an object's methods in touchesBegan when touched?...


objective-csprite-kittouchesbegan

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Unable to get touches in COCOS 2dx?...


c++spritecocos2d-xccspritetouchesbegan

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Touchesbegan method inactive from viewcontroller...


iosswiftuiviewcontrollertouchesbegan

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Detect number of touches...


iosuilabeluigesturerecognizertouchesbegan

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touchesBegan not called in UIView subclass...


iosswifttouchesbegan

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How to change the color of an SKSpriteNode in touchesBegan?...


iossprite-kitskspritenodetouchesbegan

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Moving player left and right (touchesbegan)...


sprite-kittouchesbegan

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How would I move my node up when there is a touch and hold on the screen in Swift Spritekit?...


xcodeswifttouchesbegan

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In SpriteKit does touchesBegan run in the same thread as the SKScene update method?...


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Spritekit rotate a node while touching...


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event.allTouches()?.allObjects.last...


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SKSpriteNode erratic swipe?...


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Swift touchesBegan causes Xcode crash while still performing function in touchesEnded...


iosxcodeswiftcrashtouchesbegan

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Expose the Object that owns a Property...


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touchesBegan on a node to delete it...


swiftsprite-kitskspritenodetouchesbegan

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touchesBegan not called when textfield is in uitableview's cell...


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Animate button when pressed and release...


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I have a touches began method but I don't want the sprite to jump again if touched twice?...


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