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I need help on implementing an algorithm that will parse specific textures from a texture in libGDX...


algorithmkotlinlibgdxtexture-packing

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LibGDX Texture Packer...


libgdxtexturestexture-atlastexture-packing

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LibGdx Texture packing...


libgdxtexture-packing

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Why Texture2D.PackTextures() creates so much empty space in atlas?...


c#unity-game-enginetexturesuv-mappingtexture-packing

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What is the maximum sprite sheet size I can use for android devices?...


libgdxsprite-sheettexture-packing

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libGDX - TextureRegion drawing weird when scaled...


javalibgdxdrawingtexturestexture-packing

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Packing arbitrary squares into a rectangle...


imagealgorithmtexturespackingtexture-packing

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Texture and animation in iOS...


ioscocos2d-iphoneipodsprite-sheettexture-packing

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CUDA: how to read 4 (or 16) chars in one transaction per thread using textures and char4 (or int4)?...


cudatexturestexture-packing

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C# Algorithm to generate image (2048x2048) from some images...


bin-packingtexture-packing

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