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How to compile OpenCL Kernels to SPIR-V using Clang...


clangopenclllvm-clangvulkanspir-v

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How can I solve "syntax error, unexpected SAMPLER, expecting RIGHT_PAREN" when compiling V...


glslshadervulkanspir-vqrhi

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How to print out the literal value of a Spir-V OpConstant?...


parsingbytecodeopcodespir-v

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GLSL uniform name empty when using SPIR-V on Intel HD Graphics but not on NVIDIA...


copenglnvidiaintelspir-v

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Why is my HLSL shader unable to compile to SPIRV?...


c++vulkanhlslspir-vdxc

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How to use glslang...


c++glslshadervulkanspir-v

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Invalid entry point for shader when using HLSL->SPIR-V->OpenGL...


c#openglspir-vshaderc

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Where do shader "static" variables reside in memory?...


shadervulkanhlslspir-v

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How to get 16bit floats in modern GLSL with Vulkan?...


floating-pointglslgpuvulkanspir-v

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Spir-V and OpenGL: Entry points and pipeline stages...


openglspir-v

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Clarification on what exactly constitutes as a continue target in Vulkan SPIR-V...


vulkancontrol-flowcontrol-flow-graphspir-v

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Difference between Spir-v, GLSL and HLSL...


glslshadervulkanhlslspir-v

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Vulkan Array of Specialization Constants...


c++glslvulkanspir-v

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error: 'subgroup op' : requires SPIR-V 1.3...


glslvulkanspir-v

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Should I use dxc or glslangValidator?...


vulkanhlslspir-v

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Can not use Vulkan Subgroup operations in Android Studio...


androidmathvulkancompute-shaderspir-v

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when do i need GL_EXT_nonuniform_qualifier?...


glslshadervulkanspir-v

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Is there way to force SPIR-V assembly function to accept both Private and Function storage class arr...


vulkanhlslspir-vspir

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Using spirv with OpenGL, gl_VertexIndex is always 0...


openglshaderspir-v

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Is there a good HLSL to SPIR-V compiler?...


vulkanhlslspir-v

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vkCreateComputePipelines takes too long...


glslnvidiavulkanspir-v

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is there some method to solve macros in glsl for vulkan...


glslvulkanspir-v

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Specifying push constant block offset in HLSL...


vulkanhlslspir-v

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How to Use Vulkan SPIR-V Data Formats in GLSL...


glslvulkanspir-v

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How would I set sampler2D uniforms in OpenGL in a SPIR-V Shader?...


openglspir-v

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Is there an OS-independent way to transpile OpenCL kernels into SPIR-V?...


windowscmakeopenclgpgpuspir-v

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How to convert uint64_t to sampler2D?...


glslspir-v

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getting 'location' : too large for fragment output error while using glslang...


glslshaderfragment-shadervertex-shaderspir-v

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Using Vulkan + OpenXR, getting strange transparency results on quest (not present in PCVR)...


vulkanoculusspir-vopenxr

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glslc - Missing entry point even with -fentry-point...


glslvulkanspir-v

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