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What is the problem with generated SPIR-V code and how to verify it?...


vulkanspir-v

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SPIR-V shader causing validation errors at runtime...


vulkanspir-v

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How to compile OpenCL Kernels to SPIR-V using Clang...


clangopenclllvm-clangvulkanspir-v

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Automatically compile OpenGL Shaders for Vulkan...


openglglslvulkanspir-v

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OpenCL, Vulkan, Sycl...


openclvulkanspir-v

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Compiling GLSL to corresponding Spir V for use in a Vulkan Application...


batch-filecommandcommand-line-argumentsvulkanspir-v

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read-only storage buffer in OpenGL ES and Spir-V...


readonlyspir-vopengl-es-3.1shader-storage-buffer

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Does every variable have to be set for every vertex emitted in a geometry shader?...


openglglslvulkanspir-v

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One Particle too much: GL_INVALID_VALUE error generated. <start> does not meet minimum alignme...


c++openglspir-v

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Why won't my GLSL program link when one shader is optimized and the other is not?...


openglglslshaderspir-v

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Specialization constant used for array size...


openglglslspir-v

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What is the status of NVIDIA SPIR support as of mid-2018?...


openclnvidiagpgpuspir-v

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What are the alignment rules for a dynamic arrays in SPIR-V with std430?...


vulkanspir-v

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vertexPipelineStoresAndAtomics warning for Vulkan SSBO vertex shader...


glslvulkanspir-v

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Instanced GLSL shaders in Vulkan?...


glslvulkanspir-v

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Is there a way to get attributes and uniforms in Vulkan after the vkCreateShaderModule?...


glslvulkanspir-v

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Control decorations when compiling GLSL to SPIR-V with glslang...


glslvulkanspir-v

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Is there a way to use clz() in a Vulkan compute shader?...


openclshadervulkanspir-v

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Does SPIR-V bytecode provide obfuscation?...


openglglslobfuscationvulkanspir-v

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Why does SPIR-V use a "4 byte" code, or "Word code"?...


bytecodeintermediate-languagespir-v

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Why do we need SPIR-V?...


openglopenclvulkanspir-v

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Query existence of GLSL extension in SPIR-V shader...


glslvulkanspir-v

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SPIR-V error with InterlockedMax after upgrading to LunarG SDK 1.0.68.0...


hlslvulkancompute-shaderspir-v

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How to process FLT_MAX in GLSL for Vulkan...


vulkanspir-v

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SPIR-V require locations on user in/out in Vulkan 1.0.51.1 +...


glslshadervulkanspir-v

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Modifying a HLSL shader to work in Vulkan, do I have to separate textures/samplers?...


hlslvulkanspir-v

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Is it allowed to use a VkBool32 as a push constant?...


c++glslvulkanspir-v

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Which types in SPIR-V are not allowed to be type aliases?...


vulkanspir-v

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Should generated SPIR-V code be optimized?...


optimizationvulkanspir-v

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How to use OpenGL ARB_gl_spirv extension?...


openglglslspir-v

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