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Unity particle outline shader...

unity-game-engineshadercgshaderlab

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Expose float2/vector2 property from shader to Unity material inspector...

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Efficient way to draw circles...

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Clip the region in Ellipse shape using ShaderLab in Unity...

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Shader saturate() creating gradient when it shouldn't...

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Shader to warp or pinch specific areas of a texture in Unity3d...

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Unity mesh has black spots...

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How to create a shader that can display a texture made out of many small images in Unity...

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how do I give an array a set of initial values in the unity shading language?...

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Why I can't use tex2D inside a loop in Unity ShaderLab?...

unity-game-enginehlslshaderlab

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What is IN.worldRefl in surface shader Input struct?...

unity-game-engineshadercgshaderlab

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Dump resources from Unity game to a file...

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How do I discard pixels based on vertex color and turn that on or off in a MonoBehaviour?...

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How to cache common (for all pixels) variables in ShaderLab?...

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ShaderLab offset not rendering one polygon above the other...

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Unity transparent shadow receiving plane for AR app to receive only shadows and not light reflection...

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color ramp shader (cg / shaderlab)...

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multiplying vertex data causes uneven outline (shaderlab unity3d)...

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How to get original texture from SpriteAtlas to use in a shader as alpha mask?...

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How can i convert uv coordinates to world space?...

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Do I need triangle information in my surface shader?...

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