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Implementing Fur with Shells technique in Unity...

c#unity-game-enginexnashadershaderlab

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Packing int16 into fixed2 (Red + Green)...

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ShaderLab use default unity skybox...

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Custom Shader not working on Android...

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Issue with initializing global variable in Shaderlab...

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vertex distortion in shaderlab...

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Getting "incorrect number of arguments to numeric-type constructor" error in a shader...

unity-game-engineglslshadershaderlab

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Unity Shader: Overlapping two Layers with the same stencil value...

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HLSL (Unity-specific ok, not necessary) combining Stencil and worldspace "reverse" clippin...

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Unity Pass multiple textures(array) into shader?...

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