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Generating refracted rays in ray tracing...


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Intersection between a line and an object, which was transformed by a matrix...


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Why do we use CPUs for ray tracing instead of GPUs?...


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Ray-tracing a sphere with displacement mapping...


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Slab-based Ray-box intersection, what's the meaning of Tnear and Tfar in the algorithm?...


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Testing whether a line segment intersects a sphere...


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Visual bug in the raytracer?...


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Vulkan Ray Tracing - Any Hit Shader doesn't write to buffer...


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How to make a beautiful mesh of the Mandelbulb?...


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The intersection shader reads zeroes out of an SSBO...


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Value moved into closure in previous iteration of loop...


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Efficient line segment-triangle intersection...


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Glowing objects in a raytracer? How it works?...


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Raytracer renders objects too large...


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Is Möller-Trumbore ray intersection the fastest?...


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Can you use GPU RayTracing cores for collision detection?...


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Raytracing not working after opening my Unity Project on a different machine (Unity Engine)...


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How do I align the raytraced spheres from my fragment shader with GL_POINTS?...


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How to do ray tracing in modern OpenGL?...


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Is it Possible to Build a Ray Tracer for an Arbitary Shape?...


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camera setup in ray tracing in c...


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