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SCNKit: Hit test doesn't hit node's dynamically modified geometry...


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Centered fill/fit 2D texture in Shader Metal...


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Metal iOS for beginners...


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Metal shader stage_in...


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About blending with Metal...


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Complex CoreImage CIFilter pipeline recursively eats GBs of memory...


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Offscreen rendering of my own Shader with Apple's Metal sample doesn't work...


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Writing values to a float4x4 matrix in iOS Metal - existing float values replaced...


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App crashes due to high memory utilization when reading video file with AVAssetReader...


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How to bind a variable number of textures to Metal shader?...


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Conversion of kCVPixelFormatType_420YpCbCrBiPlanarVideoRange to kCVPixelFormatType_32BGRA...


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How to pass dynamic sized super large array to Metal Argument buffers?...


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Is iOS simulator MKMapView performance improved in OS Catalina?...


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How do I use the modf function in Metal Shading Language?...


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Is there a way to stream a Metal Texture to Youtube on iOS?...


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How do I cast a float pointer to a uint8_t pointer in Metal Shader Language?...


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Alignment of simd_packed vector in Swift (vs Metal Shader language)...


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How to load HDR file texture for Metal iOS & Mac?...


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How can I get rid of the alpha channel in a Metal MTLTexture?...


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Combine multiple MTKView/CAMetalLayer display...


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I have ported the contents of OpenGL (webGL) to Metal and have a question...


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SceneKit, how to support opacity (or transparency) map properly for geometry on the back?...


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Metal: vertexFunction defined in .metal file becomes nil once setting Compiler and Linker Options fo...


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Changing the blend mode in Metal...


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Storage of `ray_data` in ray tracing payload...


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ASTC Texture compression in metal– what should I use as the bytes per row?...


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Performance cost of float ↔︎ half conversion in Metal...


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