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How do I reliably query SIMD group size for Metal Compute Shaders? threadExecutionWidth doesn't ...


macosgpgpumetalcompute-shader

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What is the coordinate system used in Metal?...


metalcoordinate-systemsmetalkit

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Metal Shader function with variadic arguments, called from SwiftUI?...


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Does JavaFX use the new Metal-based rendering for Java on macOS?...


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Why do SwiftUI Canvas and Metal render differently?...


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How can you invoke a MetalPerformanceShadersGraph directly from Metal Shaders?...


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Update MTLBuffer from Array with offset...


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Create shader in code using Metal for .generateText on visionOS...


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Is it possible to cache MTLLibrary or MTLFunction?...


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How to check a MTKView supports display-P3 pixel formats in macOS?...


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Metal Core Image Sampler pixel format...


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Where should this render to MTKView while loop go in UIKit?...


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How do I work around a Mac Catalyst framework bug where no Core Animation output is shown in an expo...


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Adding movie recording to AVCamFilter doesn't work on iPad...


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How to move PyTorch model to GPU on Apple M1 chips?...


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How to know if we can use half4 instead of float4?...


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Metal: linear texture filtering not working as expected...


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LiDAR and RealityKit – Capture a Real World Texture for a Scanned Model...


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Crop issue with Metal Shader for CIKernel...


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Calculating a normal vector for each pixel (2D image)...


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Is it possible to fill in Stencil Buffer programmatically via fragment shader in Metal?...


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How do I determine the maximum allowed size of an MTLTextureDescriptor...


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Render into 2 offscreen textures at once in Metal fragment shader...


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Metal: GPU capture from a unit test...


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Compositing multiple CVPixelBuffers with alpha channels in a Metal render pass...


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Block passed to deallocator for newBufferWithBytesNoCopy is never called/used...


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CAMetalLayer nextDrawable returning nil because allocation failed...


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How to convert a `id<MTLCommandQueue>` to a `MTL::CommandQueue` of Metal-Cpp?...


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Does Metal Shading Language always assumes 4-component pixel format when reading or writing to textu...


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Send a SIMD4<Float> to a Metal buffer...


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