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Metal runtime shader library compilation and linking issue...


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air-lld:1:1 symbol(s) not found after upgrading to XCode 16...


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How to get a random number in Metal shader?...


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Error using LlmFactory with "TheBloke/OpenHermes-2.5-Mistral-7B-GGUF" Huggingface...


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How can you invoke a MetalPerformanceShadersGraph directly from Metal Shaders?...


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Resulting MTLTexture lighter than CGImage...


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Availability of older Metal Feature Set Table documents?...


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What is the info property of SwiftUI::Layer...


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Performing a reduce operation with Metal...


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Effective MacOS/iOS framework for rendering custom maps (Spritekit or raw Metal)?...


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What is a "_status < MTLCommandBufferStatusCommitted" assertion failure?...


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Error loading default Metal library for command line Swift tool...


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Rendering large number of objects in realtime using RealityKit or Metal...


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Building metallib with CMake...


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Metal CIKernel sampling generates garbage...


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Apple Activity Sparkle ring effect with SwiftUI...


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Can't load large jpeg into a MTLTexture with MTKTextureLoader...


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Endless scrolling over a 3d map...


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Xcode logging: "Metal API Validation Enabled"...


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Content of metal-cpp window is not shown on startup...


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Linear interpolation for vertices to achieve faceted appearance in Metal...


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The Three-Image Problem: How do I set tagged color data in MTKView and CIContext to properly display...


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RealityKit Materials: Basic Gradient...


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Metal: Image blocks and MSAA...


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Basic ImGui program doesn't render, leaks memory and crashes...


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Lack of non-normalized 10_10_10_2 vertex format in Metal...


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Metal sampling texture from argument buffer generates GPU Address Fault...


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Geometry vanishes intermittently with multiple draw calls on Metal using wgpu (Intel and Apple Silic...


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Why is webgpu on mac "max binding size" much smaller than reported "max buffer size&q...


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Overlay a UISegmentedControl over a SKSpriteNode...


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