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Mesh loaded with Assimp displaying partial amount of vertices?...


c++directxgame-developmentdirectx-11assimp

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Why are these shaders making my window crash?...


c++directx-11hlsl

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D3D11 Debug Layer shows Name="unnamed" even if DebugName property is set...


c#directxvisual-studio-debuggingdirectx-11

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How to check if a true hardware video adapter is used...


c++windowsdirectxdirectx-11dxgi

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Is there any performance difference between Buffer, StructuredBuffer and ByteAddressBuffer (also the...


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How to pass an existing IDXGIAdapter to D3D11CreateDevice() to create a D3D11Device for a specific a...


c++directxdirectx-11direct3ddxgi

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DirectX 11 Debug Layer Capture Error Strings...


c++visual-studiodirectxdirectx-11

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D3D11 Compiling shaders file not found...


directx-11

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DirectX11 Loaded texture colour becomes more saturated...


directx-11

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Where can I find some in-depth DirectX 11 tutorials?...


c++directxdirectx-11directcompute

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Does DirectX11 Have Native Support for Rendering to a Video File?...


c++video3ddirectx-11hlsl

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Get a pixel color on directx11 from the screen...


c++directx-11

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DirectX render 2D image...


directxdirectx-11

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Updating constant Buffer in a compute shader...


shaderdirectx-11sharpdxcompute-shader

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Access floats of CXMMatrix - () operator not working...


c++directxdirectx-11

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Hook DX11 on a game...


c++directxhookdirectx-11

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Draw a rectangle with DX11...


c++directxdirectx-11

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Direct X 11 jagged edges...


c++directx-11multisampling

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Using Hull shader and Domain shader breaks 2D shader...


c++shaderdirectx-11hlsldirect3d

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IDXGIFactory2::CreateSwapChainForHwnd fails...


directxdirectx-11direct3ddirect3d11dxgi

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difference between dx9 and dx11 mipmaps...


c++directx-11directx-9texture2dmipmaps

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How do you draw text in DirectX 11?...


c++directxdirectx-11

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Having a dificult time with Directx11 dynamic texture Map/Unmap...


c++3ddirectx-11

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Passing sRGB colors in vertices...


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What is the major difference between dx11 and dx12 in development?...


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Does ID3D11DeviceContext::DrawIndexed() have UB if I use 16 bit Indices with an Offset?...


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Direct3D 11 and 2D: multiplication matrix-vector in HLSL does not give the correct result...


windowsdirectxdirectx-11hlsldirect3d11

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DirectX 11 render BGRA32 Frame...


c#.netdirectxdirectx-11winui-3

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identifier D3DReadFileToBlob is undefined?...


c++visual-studioblobdirectxdirectx-11

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Calling D3DReadFileToBlob in Visual Studio 2012 causes link error...


visual-studio-2012directxdirectx-11

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