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Primitive do not show up on screen...

directx-11vertex-shader.net-8.0silk

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D3DCSX 11 Problems hooking up and running FFT function...

directx-11directcompute

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C++ capture screen using DirectX11...

c++windowsdirectx-11dxgi

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DirectX 11 - Why constant buffers D3D11_USAGE_DYNAMIC are update by the CPU and not the GPU?...

c++windowsshaderdirectxdirectx-11

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DirectX 11 - Drawing multiple viewports RSSetViewports with an array of CD3D11_VIEWPORT...

windowswinapidirectxdirectx-11

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Triangle not appearing in DirectX 11 application...

c++directxdirectx-11

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Cannot create shared texture in D3D9 from D3D11 when using dedicated GPU...

directxinteropdirectx-11directx-9

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There can be at most 65535 Thread Groups in each dimension of a Dispatch call...

directxdirectx-11directcompute

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How to make the vertex buffer available to a compute shader...

directxdirectx-11compute-shadervertex-buffer

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How to use ComPtr in C++Builder?...

smart-pointersdirectx-11c++builder-11-alexandria

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When updating a buffer bound to a Direct3D swapchain using CopyResource(), does the corresponding ma...

c++directxdirectx-11direct3ddirect3d11

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Emulating Direct3D9 fixed function pipeline in Direct3D11...

c++shaderdirectx-11directx-9lighting

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how to do a blocking wait for a compute shader with Direct3D11?...

directxdirectx-11direct3ddirect3d11amd-gpu

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Why is Constant Buffer initialized in Compute Shader, but not in Pixel Shader?...

c++shaderdirectx-11fragment-shadercompute-shader

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DirectX 11 debugger requires Windows SDK 10 but it's selected in IDE and present in system...

c++windowssdkvisual-studio-debuggingdirectx-11

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Sharing ID3D11Texture2D between processes yields invalid argument error...

ipcdirectx-11dxgi

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DirectX 11 DrawInstanced render order...

spritedirectx-11alphablendinggpu-instancing

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Proper usage of ComPtr in DirectX code...

comdirectx-11

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Why do I need a 3D device to create a 2D device context in DirectX?...

directxdirectx-11direct3ddirect2d

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Rendering a world-space line in DirectX 11...

c++linedirectx-11spline

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DX11 Shader executes properly only when Constant Buffer is set to unused slot...

c++renderingdirectx-11

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Media Foundation EVR and DirectX 11...

directx-11ms-media-foundation

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Mapping a vector to a structuredbuffer gives incorrect values in computeshader...

directx-11hlslmemcpycompute-shaderstructured-data

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Given an input of fragment positions in a shader, how can I blur each fragment position with an airy...

openglgame-developmentdirectx-11fragment-shader

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Is there a way to Render into a different array index of a depth map in direct 3d 11...

c++directxdirectx-11direct3ddirect3d11

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Why BGRA instead of RGBA?...

c++colorsdirectxdirectx-11

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Performance loss with CopyResource() and then Map()/Unmap()...

windowsperformancedirectxdirectx-11frame-rate

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Using Unity Texture in native Direct3D 11 DLL - DEVICE_OPEN_SHARED_RESOURCE_INVALIDARG_RETURN...

c#c++unity-game-enginedirectxdirectx-11

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C++-WinRT's com_ptr reset?...

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Windows freezes after trying to render triangle in directx11...

c++visual-studiodirectxdirectx-11

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