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Directx 10: Updating Vertex Buffer With CopySubresourceRegion...

c++dynamicvertex-bufferdirectx-10

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What is the most efficient method of rendering sprites in DirectX 10?...

c++spritedirectx-10geometry-instancing

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C++ Directx mouse input acting weird after focus lost...

c++directxdirectx-11directx-10directinput

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Creating mountains...

3ddirectxdirectx-10

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DirectX 10.1 / C++: How to render text on sprite over ID3D10Resource* textures?...

c++texttexturesspritedirectx-10

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DirectX 10 3D scene disappears with 2D drawing...

c++3ddirectx2ddirectx-10

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Getting an error, namely "unresolved external symbol"...

c++visual-studiodirectxdirectx-10

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Directx10 flip texture horizontal/vertical...

directxfliptexture2ddirectx-10

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C++ DirectX10 Mesh Disappearing After One Frame, Why?...

c++directxdirectx-10

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How can I migrate between versions?...

directxdirectx-11directx-10

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Direct3D 10 Hardware Instancing using Structured Buffers...

directxdirect3ddirectx-11directx-10sharpdx

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NULL pointer, thought it seems to be initialized...

c++comdirectxsmart-pointersdirectx-10

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Managing HLSL effects...

c++directxhlsldirectx-10

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Complexity of sample methods HLSL. O(1), O(n)?...

directxhlsldirectx-11directx-9directx-10

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How to save backbuffer to file in DirectX 10?...

screenshotdirectx-10

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Cannot compile nVidia HLSL sample - FXC Task does not support CommandLineTemplate...

directxgpunvidiahlsldirectx-10

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Rendering an invisible occluder...

2ddirectx-10

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Are vertex buffers created on another thread than the DXDevice was created on, slower?...

directx-10

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Windows 7/8, Direct3D9, 10, and 11 - Effects / Shaders...

c#windows-8directxdirectx-9directx-10

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SlimDX DirectX10 multisampling not working...

slimdxdirectx-10multisampling

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directcompute hlsl numthreads?...

hlsldirectx-10directcompute

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DirectX Architecture Resources...

direct3ddirectx-10direct3d10

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"Extern" with DirectX variables?...

c++directxdirectx-10

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Draw Text with stencil buffer...

textdirectxslimdxdirectx-10stencil-buffer

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Performance difference between built in magnitude function and this code...

mathdirectxdirectx-10

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where have the shape drawing functions gone in DirectX10?...

directxdirectx-9directx-10

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What type of string is best to use for Win32 and DirectX?...

c++stringwinapidirectx-10

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Using shader resources in HLSL (Port DX9->DX10)...

hlsldirectx-9pixel-shaderdirectx-10

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Why does D3DXVec3Project return a D3DXVECTOR3?...

c++directxdirectx-10

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How can I utilise a vector in a method call that requires an array?...

c++directxdirectx-10

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